Why Overwatch 2’s PvE Talent System Stays Out Of PvP



With Overwatch 2’s PvE and PvP modes decoupled, much of what seemingly justifies the “2” in the game’s name – the PvE mode – won’t be available when the game launches in October. But even once PvE arrives, one of its main components, the talent system, won’t make its way into the core PvP side of the game, though it may appear in some sort of special mode eventually.

Speaking to GameSpot ahead of the Overwatch 2 event on June 16, game director Aaron Keller discussed the new talent system and how something like this was once considered for PvP in the first game. But he also shared why it doesn’t make sense to bring it into standard PvP.

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“Some of the talents we created for the PvE side of the game are pretty cool and really fun to use. Like Tracer can practically stop time as one of his talents. It’s pretty amazing. Things like It doesn’t really work in our PvP matches,” Keller explained. “I don’t know if we talked about it much, but the original game, when it was being developed, we had a talent system that we were working on. And one of the problems is that it was always very difficult to know what type of hero you are about to face. Is this the Reaper that can heal itself while I fight? You have to know – in our game, because it’s so fast – exactly what you’re up against at all moment.”

In order to keep things more manageable for players, these talents will remain on the PvE side. But Keller allowed the possibility of a special limited-time mode playlist, where competitive balance is perhaps a little less crucial, could eventually incorporate them in some way.

“So I don’t really think it’s appropriate to bring the talents that we have on the PvE side into our core PvP experience, especially in the competitive side of the game, because we want it to be as fair and as balanced that it maybe,” he said. “That’s not to say there couldn’t be another type of game mode where we use them in some sort of PvP environment. I think there are some really interesting ideas there. We’re not going to have any. when it launches on October 4, but it’s something we’re talking about internally in the team, and I think there’s potential there.”

While it’s essential to keep the action – and the characters you’re up against – understandable to players, Keller noted that, even with a ballooning roster size, Blizzard doesn’t want to temporarily remove characters or anything. either of the kind.

“I think one of the best things about Overwatch, and maybe the things that people imagine when they think of Overwatch, is all the heroes in the game,” he said. “We have fans around the world who don’t even play our game, but they associate different heroes with themselves. They almost feel represented by the heroes that we have in the game. And so I don’t have the l feel like there’s a point where we’d like to take these heroes away from players so that we have a different seasonal roster. I think a lot of times when people pick up the game, they find a hero they like to play with, and that’s that’s what helps they engage in the game. And so I think moving to a system like that right now isn’t in our plans, and hopefully we never have to go there .

As for how the talent system works in PvE, Keller said Blizzard isn’t ready to go into specifics. However, he explained that progress is tied to each character. Upgrading them gives you more talents (and gear options) that make them more powerful.

Overwatch 2 PvP will launch on October 4 as a free-to-play game, with a new beta expected to begin later in June. PvE content will arrive sometime after the game’s launch. As part of its new event, Blizzard showcased Overwatch 2’s aggressive post-launch roadmap for new content updates.

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