Two Point Campus Review – Old School


There’s a familiarity and coziness to the early hours of Two Point Campus, from the whimsical clay-toned style of its characters to its quintessentially British humor and upbeat music. It might trade doctors and patients for teachers and students, but if you’ve played Two Point Hospital, you’ll feel right at home in Two Point Studios’ latest business management sim.

As the hours pass and you graduate from different college campuses, Two Point Campus begins to forge an identity of its own. Two Point Hospital was a relatively safe spiritual successor to the Theme Hospital, essentially recreating the ’90s classic with modern technology and amenities. Two Point Campus maintains the same reverence for its roots, but it also embraces its new setting in a way that further captures the magic that has made the theme hospital so beloved.

You take on the role of campus administrator, responsible for building and maintaining various schools in Two Point County. This means you’ll manage both the micro and macro aspects of your college empire, whether you’re designing the internal and external layout of each building, hiring staff, or researching new technologies to improve various facets of your school. All of this is to keep your students happy and to make sure they have the tools they need to not only graduate with good grades, but also have fun and learn some life lessons. road course.

Responding to the wants and needs of your students is an integral part of Two Point Campus. At Two Point Hospital, your job was to make sure the patients were in good enough spirits to stay long enough to be treated. Now you’re not just dealing with people for a brief hospital stay, but you have three academic years to shape a student’s future, watch them grow, and hopefully see them grow. flourish. Basic needs like food and drink, hygiene, and establishing a comfortable temperature are all important, but there are also more nuances to their happiness.

Right from the start, you are told that you must fulfill the three Rs: relaxation, rest and relief. You can build dormitories to give your proteges a place to sleep and recharge. a student union to provide them with entertainment and a space to relax; libraries so they have access to learning resources and a space where they can study; and private lessons so those struggling can have crucial one-on-one time with a teacher. There are also items that will help foster friendships and romance, or make your campus a more attractive place to live. Students will use benches to sit and converse, creating bonds that enhance their happiness. Set up a few arcade games in the student lounge and they’ll play against each other, while best friends might blow the trumpet of love.

It’s comforting, and all of these interlocking systems have a noticeable impact on student performance. Better grades mean more money and prestige for the school, so it all comes down to a grading system that you have a tangible effect on. It is essential to balance the positive and negative aspects of each element and activity. Throwing parties is an easy way to quickly increase happiness, for example, but you don’t want to overdo it and hinder your student’s studies. Filling the hallways of your campus with vending machines is a simple way to quench your students’ thirst and hunger, but these options aren’t the healthiest and will take their hygiene down a notch. You can remedy this with food kiosks, but these require a staff member to run them, so you need enough cash to pay their salaries.

Lots of colorful charts, flowcharts, and visualizers help keep you on top of things and understand why students might be unhappy in a particular area or struggling to improve their grades. It never feels overwhelming either, as Two Point Campus does a great job of making it easier for you to access its various mechanics with a gradual progression system. You begin your career at Freshleigh Meadows, a modest science-based school. Here you are introduced to the basics and learn to use the game’s intuitive tools to build rooms and place furniture, while also getting an idea of ​​the type of digs each college needs, such as staff rooms, conference rooms , toilets, etc.

Two Point Campus maintains respect for its roots, but it also embraces its new setting in a way that further captures the magic that has made the theme hospital so beloved.

Many goals keep you focused on completing specific tasks – whether you’re required to achieve a certain number of A grades or exceed 70% student satisfaction – and each one is checked off and brings your campus closer to becoming a coveted three-star college. This, in turn, unlocks more schools to manage, with each subsequent campus increasing in both size and complexity. Each introduces new concepts, giving you an environment to understand how certain mechanics work before setting foot in these final schools and entering full plate spinning territory.

There are too many instances in the early hours of the game where you have nothing to do but sit and wait for the progress bars to complete, and the fast forward feature never feels fast enough to alleviate the lag . Luckily, that’s the only downside to Two Point Campus’ regular onboarding approach. Before long, you’ll be looking for ways to improve all of your teaching materials and train your staff so that they teach more effectively or your janitors can fix broken air conditioners and toilets more efficiently. You’ll buy additional real estate to construct new buildings and fill them with more classrooms and extracurricular activities, or create Student Clubs that provide members with unique abilities. Book club nerds will get a bonus to their learning speed, for example, while nap club nerds can get some extra sleep in the hallways to regain energy.

When it comes to courses, Two Point Campus adopts the quirky disease style of its predecessor – if not in concept, then at least in visual design. Giant steaming cauldrons sit in the middle of the classrooms and prepare huge burgers and cakes; students use 3D printers to build towering robots; while the outdoor pitch hosts a sport of throwing cheese past a grater-wielding goalkeeper. Each campus specializes in a specific class, from Scientography and Gastronomy to Spy School and Witchcraft, but you can introduce other courses at any campus, perhaps mixing and matching. knight and clown school to collect all costumed students in one place. Some of the other courses also offer perks, such as the ability for music students to perform in the student union, reducing the costs typically required to hire an artist.

Or you can simply focus your attention on each major, using course points to upgrade classes, thereby attracting more students and increasing their chances of getting top grades. This requires more classrooms and space to study, but the summer break between college years gives you welcome space to build and make adjustments before students return. It also presents decisions to consider when it comes to building your campus. Larger rooms allow for more furniture, which increases the prestige of that room and makes staff and students happier when using it. But you are still working with a finite amount of space. You can build smaller, less efficient rooms, but cover a wider range of modules, adding important decision-making to the instant gameplay of your school expansion. Importantly, Two Point Campus also adds the ability to construct your own buildings, giving you more options and giving your campus a personal touch.

Developing the exterior is also crucial, as you can spruce up the attractiveness of your college, whether you place trees, fountains, or colorful gardens. The tools at your disposal are also sturdy enough that you can worry about spacing between vending machines and shelves, wasting hours at a time just furnishing your college with all manner of trimmings. There are aforementioned gameplay benefits to decorating each room, as staff and students will perform better in attractive environments, but it’s also fun to add detail to the big and finer parts of your college.

One area where Two Point Campus falters is in the minor grind that accompanies the start of every new school. You can save models of any room you’ve built, which alleviates this problem somewhat, but having to build the same dorms, conference rooms, and bathrooms over and over again becomes a bit of a chore. It doesn’t take long to do, but it does present a barrier that you’ll want to jump through quickly to access the new content that each campus introduces.

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I also ran into a few other issues, though it’s not entirely clear if these were underlying glitches or issues with the way the game presents information. I’ve had a few instances where teachers refused to teach a class for no clear reason, opting instead to wander the halls incessantly looking for work. Trying to figure out how to achieve certain goals can also be difficult because some aspects are too vague. At one point, I was tasked with keeping my students’ average hygiene above 75%, but all the restrooms, showers, trash cans, hand sanitizers, and janitors in the world couldn’t prevent this. percentage drop. There’s a hygiene viewer, but it just showed me which toilets and beds needed a janitor’s attention. In the end, I only managed to reach the goal because most of the students left during the summer, so maybe the college students are just a smelly bunch.

These issues aside, Two Point Campus is a marked improvement over Two Point Hospital. The college setting makes this a more personal and heartfelt game, where partying, making love, and building friendships are just as important as attending classes and studying. A plethora of interlocking systems pulls it all together and deepens the management side of the equation without ever feeling overwhelming. The gradual flow of new concepts makes starting in a new school exciting, and additional building tools mean there’s more customization at your fingertips than ever before. It also maintains the charm and wit of the series, with biting satire to boot, and ensures that Two Point Campus will graduate with flying colors.

https://colab.research.google.com/drive/19Uyuqj4yI0gubdiIXwbIVZon3KeGS6-n

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https://colab.research.google.com/drive/1DKTDqyMyiSXm5rdoYC2l6AyuHbcl3Tkt

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https://colab.research.google.com/drive/1FxVSpDpy9vtl1ANjNoMg5wWZpbVSvpwT

https://colab.research.google.com/drive/1J2H-qCmk27XXdU_stFDLS_G8d0XimplJ

https://colab.research.google.com/drive/1oBBQ5fBivbfVW15-DzEMRKKJUA0ckyrC

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