Outriders: Worldslayer’s Endgame makes it easier to hunt sick loot


Finding the right cadence of endgame activities is essential for a game like Outriders, which straddles the line between RPG and loot-shooter sensibilities. While Outriders is primarily a story-driven game about destroying enemies with ridiculous weapons and physics-manipulating powers, it also borrows heavily from live-action games, including the need to keep players engaged for long. term with activities that start after the main campaign. is made. Outriders’ next expansion, Worldslayer, brings a big new endgame activity to the game, which seems to take some clever ideas from other games.

People Can Fly gave GameSpot another look at Worldslayer during Summer Game Fest 2022. In addition to more hands-on time with Worldslayer’s new story campaign, which included a bit more content than what we played in April, the developer provided a deeper, hands-off dive into Worldslayer’s endgame and answers questions about what players can expect from it.

Now Playing: Outriders: Worldslayer Preview

This endgame activity is a replayable dungeon called the Trial of Tarya Gratar, which will provide players with challenges that you won’t find anywhere else in the game. The dungeon appears to be built similarly to other locations and missions in Outriders, where you encounter a series of battles as you progress through a space. Unlike other spaces in Outriders, however, you’ll repeatedly run through Tarya Gratar for additional loot – and according to People Can Fly, you can even farm certain encounters to tune the type of loot you receive.

The dungeon is also divided into specific locations that you will want to pay attention to when you reach them. As you move through an area, you will reach a “crossroads”, which appears to serve as a checkpoint as you run. From a crossroads, you can find side paths that often lead to “troves”, which are special encounters, and boss arenas, which you’ll need to clear to advance deeper into the dungeon.

Treasure locations are the ones you’ll probably want to pay the most attention to. These are side encounters that lead to a big loot chest, but to reach them you’ll have to fight through a group of tough enemies. The upshot, however, is that in addition to getting a bunch of loot for winning these fights, you’ll also get specific types from the spoils of the treasures. Knowing which treasure drops which gear, like gloves or chest pieces, allows you to research the particular type of gear you want or need by playing those treasures over and over.

In fact, Tarya Gratar appears to be replayable imminently. A full run through the dungeon will take around two to three hours, People Can Fly said, with runs ending when you finish Tarya Gratar, die too many times along the way, or stop a run and return to base camp. where you start. If you leave the dungeon, however, you can return to it and relaunch it – and get more loot on the next transport.

Expect to spend a lot of time in Tarya Gratar, completing her challenges and farming the loot you need.
Expect to spend a lot of time in Tarya Gratar, completing her challenges and farming the loot you need.

Tarya Gratar will also have her own challenges. The dungeon is home to special enemies and bosses that you won’t find anywhere else in the game. These include the Shadowbeast, a creature that can camouflage itself and has the ability to silence players, briefly shutting down their special abilities and by forcing them to rely on their weapons. The Shadowbeasts are complemented by new elite enemies called Beastmasters, who can control masked monsters and use them to hunt you down.

During our play session, the developers of People Can Fly mentioned that one of the feedback they received from players was a desire for more involved boss mechanics, like those seen in other loot shooters such that Destiny 2. Worldslayer is an answer to that. asks, and it looks like you’ll find tough bosses that require more tactics, planning, and coordination to take down, especially if you’re with a group of other players.

We saw a bit of this in our hands-on time with Worldslayer, which was about an hour into the story campaign. The first part of the story sends the player’s Outrider to try and infiltrate a place called Black Gulch, where they hope to encounter a scientist who might know something about the deadly and intensified storms plaguing the game world. Enoch. The problem is that the scientist is part of the enemy faction of the insurgency and that Black Gulch is far behind enemy lines.

In the part we played, we faced mini-bosses twice, including the Night Fisherman from the April preview, and a new enemy called Executioner. While these may not be true full boss fights, both enemies featured new attack gadgets. The Angler might throw a pair of blades, hook you up and pull you towards him for a big attack, while the Executioner likes to leap across the battlefield and land hard with an area of ​​effect attack. Either way, the enemies need a new list of tactics to fight them effectively. This contrasts with the Outriders’ other primary human enemies, who tend to roam the battlefield like armored bullet sponges, forcing you to use the same strategy of moving and degrading their health over and over again.

It seems like you can expect Worldslayer bosses to engage your brain as well as your trigger finger.
It seems like you can expect Worldslayer bosses to engage your brain as well as your trigger finger.

Although we’ve only seen a few glimpses of it so far, Worldslayer looks set to significantly improve on what Outriders offered at launch. The new content and story means players will have plenty of new things to engage with, while the experience has been improved through quality of life tweaks, like how loot and leveling work, how you can change the difficulty and how you can hunt gear in the long run. On the face of it, Outriders players should get what they want with the Worldslayer expansion, but we’ll have to see how all the additions stack up with the base game when Worldslayer launches on June 30.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you purchase something featured on our site.

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