Both Horizon Zero Dawn and its sequel Horizon Forbidden West are incredibly detailed games, with Guerrilla Games’ Decima Engine delivering graphics that seem almost impossible on modern consoles. But would Horizon be as good with PS1-era visuals that barely qualify as 3D? Fortunately, now we know.
YouTube creator ZeoNyph also thought about it and created a pseudo-demo for a demake of Horizon Zero Dawn using Blender. Blender is a 3D graphics program that allows users to animate their own content, and while it could be used for advanced visuals, that’s not what ZeoNyph had in mind.
As you can see in the video above, Horizon Zero Dawn has been redesigned as a PS1 game from 1996, with the classic PlayStation splash screen and a blurry 320×420 resolution. The game’s title screen even includes a select option for the Frozen Wilds expansion, and the audio has a nostalgic crackle tone and lack of fidelity that anyone with a PS1 should recognize. There’s something soothing about a game that seems to be held together with tape and paperclips.
For the “gameplay”, we see Aloy walk past a bonfire – a file that is quite clearly a 2D file meant to give the appearance of 3D – before a machine quickly notices her and attacks. Because it’s an homage to the classics of the era, it cuts to a black screen as Aloy collapses, dead.
On second thought, it might be best that Horizon didn’t come out until 2017. For more on ZeoNyph, check out the True Detective Season 1 Intro Video remade with characters from Life is Strange.
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