Sun. Oct 2nd, 2022


God of War: Ragnarok developer Santa Monica Studio has detailed how accessibility features have been expanded for the sequel. Using accessibility features from the old God of War, the studio added over 60 ways to tweak gameplay and make the title more accessible.

Some of the new systems include more customization options for subtitles, expanded sound effect captions, and a completely redesigned and responsive user interface. These elements have been designed to make it easier to read on-screen text as well as to help with puzzles that have sound cues, and an optional direction indicator will show where important sounds are coming from.

Now Playing: God of War: Ragnarok – Everything We Know

The controller remapping system has been rebuilt and will allow you to either use a wide range of preset layouts or customize your inputs to your own specifications. For example, individual buttons can be replaced with selected complex actions and you can choose other configurations from a predefined list.

One of the other cool accessibility features is a new high-contrast color mode that can be used to apply color to in-game objects like targets, enemies, and other characters. When active, this will apply a layer of color to the characters which will make them more visible against the background, or alternatively you can desaturate the background to further increase the contrast.

A Quick Overview of Accessibility Features in God of War: Ragnarok
A Quick Overview of Accessibility Features in God of War: Ragnarok

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Traversal paint, loot items, and special effects can also be made more visible in this mode. Navigation assistance, crossing assistance and audio signals will also be present, and each feature can be fine-tuned.

“We are committed to improving accessibility and personalization for everyone,” Mila Pavlin, lead UX designer, wrote in a PS Blog Update. “We can’t wait to give you details on our other categories of accessibility features such as combat/aiming aids, puzzle/minigame aids, HUD tweaks, camera tuning, automatic detection and much more.”

Accessibility has been a major feature of several recent first-party PlayStation games. Horizon Forbidden West is another notable example of Sony’s drive to make games more accessible, ensuring gamers from all walks of life can enjoy them.

Sony Santa Monica gave a brief update on God of War Ragnarok in April, but the studio didn’t categorically say if the game was still on track for release in 2022. Developer Cory Barlog added that everyone everyone in the team is “heads down”. , working hard” on the project.

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