Final Fantasy 16 won’t be an open-world game, but its Eikon battles will all be unique



Final Fantasy XVI won’t be an open-world game, but its levels are inspired by recent “triple-A open-world RPGs” according to producer Naoki Yoshida. In an interview, Yoshida explained that the development team felt limited by the idea of ​​a single open-world space and instead focused on creating unique areas independent of each other.

“We found in our extensive user research that many younger generation gamers have never played Final Fantasy or have no interest in the series,” Yoshida told IGN. “To create a game that could excite and resonate not only with our core fans, but also with this new generation, we played a lot of games ourselves, and so yes, in [Final Fantasy XVI] you’ll find inspiration in recent triple-A open-world RPGs.

Now Playing: Final Fantasy XVI Gameplay Trailer | Sony State of Play June 2022

According to Yoshida, this approach allows the story to expand across the entire world of Final Fantasy XVI and will allow players to experience the adventure on a “global scale” through independent zone-based game design. .

These environments will also be the stage in which the Eikon vs. Eikon battles take place, something that Yoshida says will feel unique and not use the exact same system twice. “For example, maybe an Eikon vs. Eikon battle, if you have Eikon A vs. Eikon B, that battle will be reminiscent of a 3D shooter,” Yoshida told game informant.

This lines up with the producer’s comments in GameSpot’s Final Fantasy XVI interview, in which Yoshida described one of those Eikon vs. Eikon fights as being similar to a “pro wrestling match” and using the entire area as a battlefield. . “The battle itself goes through many different stages, many different phases, and it all changes in real time. And the player ends up experiencing something large-scale, action-packed, and high-octane” , Yoshida explained.

Final Fantasy XVI is aiming for a summer 2023 launch, exclusively on PS5. In other Final Fantasy XVI news following the recent PlayStation State of Play presentation trailer, the game’s development team includes a roster of Devil May Cry and Dragon Quest stars. You can also check out another interview with Yoshida in which he explains why Final Fantasy XVI has a mature note, something that only a handful of Square Enix RPGs have delivered.

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